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NASCAR '15 is a NASCAR video game, the fourth installment in the NASCAR The Game series and an update to the preceding NASCAR '14.
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PlayStation 3, Xbox 360, Microsoft Windows
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Tags: Free NASCAR Racing 3 Download Full PC Game Review NASCAR '15 System Requirements: Pentium 133 MHz, 32 MB RAM, SVGA Video, Windows 95/98 It’s probably not the most influential NASCAR game but it’s a solid one nonetheless. The driving model is good but ain’t tops.
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The AI is flawed, yet it does some cool stuff as well.
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The graphics are not cutting edge, yet they’re accurate and very functional. You can have a perfect race going when suddenly one bad bump causes an incredible chain reaction.Īfter all of the rumor and hype, NASCAR Racing 3 is a good example of Papyrus’ traditional strengths and weaknesses.
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One last aspect about the computer AI that really needs to be addressed is the way the AI drivers deal with crashes. It’s sudden enough to defy inertia and traction and in the process it will make things very dangerous for you as a few thousand pounds of steel and aluminum suddenly swerve at you without warning.
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The worst part about this behavior is that every once in awhile, the car will indeed commit to a new line and the driver will swerve very abruptly to take it. Other times, they’ll head straight right up to the corner, then jerk the wheel and turn very abruptly. Sometimes cars will take very nice, smooth lines all the way around the course. Not unpredictable in a human-like fashion either, but instead like a chicken trying to cross the road. The biggest problem with the AI is that it’s terribly unpredictable. If you come up behind another car quickly enough and traffic is light, more often then not the driver will pull to the outside line and let you pass. If you cut someone off, they may change lines, hit the brakes to avoid contact, or maybe they’ll just bang doors with you (depending on the driver’s individual aggressiveness). Since the computer is so flexible in its strategy, if you make a mistake, expect a hail of cars to pass you and a long trek back to regain your position. Fighting for position is much more exciting, too. Racing three wide isn’t uncommon at all now, especially at the superspeedways. The computer is willing and able to take a wide variety of lines around the track. In NASCAR 3, the AI handles this a lot better. When crashes occur it usually ends with a giant pile-up, as one can easily see here. The computer cars also wanted to drive single file as much as possible, which felt rather unreal early in the race or on shorter tracks. If your line didn’t accommodate the computer cars’ line, you were certain to bang doors or worse, get pinched right into the wall. All the cars wanted to follow one line around the racetrack blindly. Earlier incarnations were understandably limited. The AI always seems to be a sticking point in NASCAR simulations, and while NASCAR Racing 3 is definitely a step in the right direction, it still suffers some serious problems. The development team deserves kudos for subtly, yet distinctly, improving the physics to help players “feel” their way around the track. Nevertheless, the improvements included are where players feel them the most, both burning rubber from hot starts, and right at the edge of traction. Instead, the physics model included is merely a refinement of the same system the company has been using for many years. NASCAR Racing 3 unfortunately doesn’t have the spectacular Grand Prix Legends driving model. The circuits are really the blandest part of the game visually. Peeling out of the pits produces great quantities of smoke, and a couple spinning cars can mask your view of the track entirely. The smoke effects are also finally worthy of the NASCAR title. The dashboards are great, adorned with very detailed gauges as well as warning lights for oil pressure and engine revs. Graphically the game is much better looking than before The cars themselves are especially nice and reflective, featuring higher polygon counts as well. As it turns out, the physics and graphics engines aren’t the revolutionary improvements that some expected, but the game has been refined across the board. The biggest news was that the newest version would include the incredibly sophisticated physics engine adapted from Grand Prix Legends, in addition to radically improved graphics. The series has long been in need of an overhaul, as each game was really a matter of minor tweaking over the last. NASCAR 3 is largely the same game the third time in a row.įor the longest time, the sim racing community has held its breath for the arrival of the next NASCAR sim from Papyrus.
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Dale Earnhardt Jr 2001 All Star Game Paint Scheme on NASCAR '14.